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59<p>
60Next: <a href="Significance-Loss.html" accesskey="n" rel="next">Significance Loss</a>, Previous: <a href="Rounding.html" accesskey="p" rel="prev">Rounding</a>, Up: <a href="Floating-Point-in-Depth.html" accesskey="u" rel="up">Floating Point in Depth</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Symbol-Index.html" title="Index" rel="index">Index</a>]</p>
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63<span id="Rounding-Issues-1"></span><h3 class="section">28.8 Rounding Issues</h3>
64<span id="index-rounding-issues-_0028floating-point_0029"></span>
65<span id="index-floating_002dpoint-rounding-issues"></span>
66
67<p>The default IEEE 754 rounding mode minimizes errors, and most
68normal computations should not suffer any serious accumulation of
69errors from rounding.
70</p>
71<p>Of course, you can contrive examples where that is not so. Here
72is one: iterate a square root, then attempt to recover the
73original value by repeated squaring.
74</p>
75<div class="example">
76<pre class="example">#include &lt;stdio.h&gt;
77#include &lt;math.h&gt;
78
79int main (void)
80{
81 double x = 100.0;
82 double y;
83 for (n = 10; n &lt;= 100; n += 10)
84 {
85 y = x;
86 for (k = 0; k &lt; n; ++k) y = sqrt (y);
87 for (k = 0; k &lt; n; ++k) y *= y;
88 printf (&quot;n = %3d; x = %.0f\ty = %.6f\n&quot;, n, x, y);
89 }
90 return 0;
91}
92</pre></div>
93
94<p>Here is the output:
95</p>
96<div class="example">
97<pre class="example">n = 10; x = 100 y = 100.000000
98n = 20; x = 100 y = 100.000000
99n = 30; x = 100 y = 99.999977
100n = 40; x = 100 y = 99.981025
101n = 50; x = 100 y = 90.017127
102n = 60; x = 100 y = 1.000000
103n = 70; x = 100 y = 1.000000
104n = 80; x = 100 y = 1.000000
105n = 90; x = 100 y = 1.000000
106n = 100; x = 100 y = 1.000000
107</pre></div>
108
109<p>After 50 iterations, <code>y</code> has barely one correct digit, and
110soon after, there are no correct digits.
111</p>
112
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