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22 | <title>Bit Field Packing (GNU C Language Manual)</title>
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55 | </head>
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57 | <body lang="en">
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58 | <span id="Bit-Field-Packing"></span><div class="header">
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59 | <p>
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60 | Next: <a href="const-Fields.html" accesskey="n" rel="next">const Fields</a>, Previous: <a href="Bit-Fields.html" accesskey="p" rel="prev">Bit Fields</a>, Up: <a href="Structures.html" accesskey="u" rel="up">Structures</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Symbol-Index.html" title="Index" rel="index">Index</a>]</p>
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61 | </div>
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62 | <hr>
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63 | <span id="Bit-Field-Packing-1"></span><h3 class="section">15.7 Bit Field Packing</h3>
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64 |
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65 | <p>Programs to communicate with low-level hardware interfaces need to
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66 | define bit fields laid out to match the hardware data. This section
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67 | explains how to do that.
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68 | </p>
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69 | <p>Consecutive bit fields are packed together, but each bit field must
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70 | fit within a single object of its specified type. In this example,
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71 | </p>
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72 | <div class="example">
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73 | <pre class="example">unsigned short a : 3, b : 3, c : 3, d : 3, e : 3;
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74 | </pre></div>
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75 |
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76 | <p>all five fields fit consecutively into one two-byte <code>short</code>.
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77 | They need 15 bits, and one <code>short</code> provides 16. By contrast,
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78 | </p>
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79 | <div class="example">
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80 | <pre class="example">unsigned char a : 3, b : 3, c : 3, d : 3, e : 3;
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81 | </pre></div>
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82 |
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83 | <p>needs three bytes. It fits <code>a</code> and <code>b</code> into one
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84 | <code>char</code>, but <code>c</code> won’t fit in that <code>char</code> (they would
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85 | add up to 9 bits). So <code>c</code> and <code>d</code> go into a second
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86 | <code>char</code>, leaving a gap of two bits between <code>b</code> and <code>c</code>.
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87 | Then <code>e</code> needs a third <code>char</code>. By contrast,
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88 | </p>
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89 | <div class="example">
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90 | <pre class="example">unsigned char a : 3, b : 3;
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91 | unsigned int c : 3;
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92 | unsigned char d : 3, e : 3;
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93 | </pre></div>
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94 |
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95 | <p>needs only two bytes: the type <code>unsigned int</code>
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96 | allows <code>c</code> to straddle bytes that are in the same word.
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97 | </p>
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98 | <p>You can leave a gap of a specified number of bits by defining a
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99 | nameless bit field. This looks like <code><var>type</var> : <var>nbits</var>;</code>.
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100 | It is allocated space in the structure just as a named bit field would
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101 | be allocated.
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102 | </p>
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103 | <p>You can force the following bit field to advance to the following
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104 | aligned memory object with <code><var>type</var> : 0;</code>.
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105 | </p>
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106 | <p>Both of these constructs can syntactically share <var>type</var> with
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107 | ordinary bit fields. This example illustrates both:
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108 | </p>
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109 | <div class="example">
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110 | <pre class="example">unsigned int a : 5, : 3, b : 5, : 0, c : 5, : 3, d : 5;
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111 | </pre></div>
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112 |
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113 | <p>It puts <code>a</code> and <code>b</code> into one <code>int</code>, with a 3-bit gap
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114 | between them. Then <code>: 0</code> advances to the next <code>int</code>,
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115 | so <code>c</code> and <code>d</code> fit into that one.
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116 | </p>
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117 | <p>These rules for packing bit fields apply to most target platforms,
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118 | including all the usual real computers. A few embedded controllers
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119 | have special layout rules.
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120 | </p>
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121 | <hr>
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122 | <div class="header">
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123 | <p>
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124 | Next: <a href="const-Fields.html" accesskey="n" rel="next">const Fields</a>, Previous: <a href="Bit-Fields.html" accesskey="p" rel="prev">Bit Fields</a>, Up: <a href="Structures.html" accesskey="u" rel="up">Structures</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Symbol-Index.html" title="Index" rel="index">Index</a>]</p>
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